![]() Just like the original 3, the graphics are gorgeous, even though it is a side-scroller (although there are some 3D elements here and there). It's really designed to be a throwback to the original 16-Bit games, and this is reflected in many ways the graphics, the (original and retained) soundtrack, and of course, the gameplay. I've been playing all three of the original Donkey Kong Country games on the Super Nintendo since I was 4, and they are absolutely incredible, and this game continues this tradition. The bottom line is, If you like a solid challenge, a good Donkey Kong game, a really long game, using your head, or are picking your first Donkey Kong game, then this game is for you. Multiple instances that require new strategies Less skilled players may get tired of this game quickly due to the following:Ģ. +You don't just find puzzle pieces and letters lying around. +You constantly have to make new strategies this is significant as a poor level name or one that doesn't fit the level's design or tells too much about it will turn a lot of players off. +Catchy, fitting, and level names that aren't a dead giveaway of the level. +The ability to unlock music and images adds lots of replay value +Levels and boss battles are diverse, unpredictable, original, and won't stop getting more and more challenging. ![]() +Boss battles keep getting more and more epic There's additionally giant crabs that dress like pirate movie antagonists. In addition, some enemies make somewhat harsh noises. there's also brown tiki heads with the same somewhat scary expression, some that float, and there's also flaming tiki heads. This bad guy also happens to be a floating blue tiki head with bright colored feathers and a mean face. After that, he literally knocks him in to the next world. Violence: Crabs can pinch, some bosses may look a bit scary (especially the more damage they take), and after defeating a boss, Donkey Kong punches the bad guy HARD, and if you shake the Wii remote up and down, he does it repeatedly.
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